Trap
ContinuousCrusher Run
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3321
If a face-up EARTH Machine monster(s) you control is destroyed by battle or card effect: You can target 1 card on the field; destroy it. You can banish this card from your GY; Set 1 "Outrigger Extension" or "Spin Turn" from your Deck or GY. You can only use each effect of "Crusher Run" once per turn.
Crusher Run — Power Evaluation
Final Score: 53 ± 8 · Confidence: Medium
- Intrinsic: 53 · Deck: 54 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Searcher/Tutor
Why it scores here
Crusher Run is a continuous trap that converts an EARTH Machine loss into one destruction of any field card, and banishing it from the GY sets Outrigger Extension or Spin Turn, so its value is a conditional 1-for-1 plus a backrow refuel. It appears in all 64 sampled decks, but that confirms it is a reliable Infinitrack staple, not that it is powerful; with no recorded combos its conversion score stays low. The card is not a starter or a body, so its material value is near zero and its high popularity earns no points.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Run in 64 of 64 sampled decks (1.53 copies avg) and Infinitrack partners are present in most, but it is a set trap with no searcher of its own, so access is by set-and-wait (observed deck count, inferred set-trap access). |
| Combo & Conversion | 25 | combo data shows 0 boards and no examples, so the only conversion is the text's destroy-one-card and set-one-backrow, judged from text alone (inferred). |
| Resource Economy | 55 | One-for-one destruction when the trigger fires plus a GY banish that sets a backrow card, so the net is roughly even to mildly positive (inferred from text). |
| Effect & Interaction | 50 | Destroys any single card once per turn, but the trigger depends on an EARTH Machine being destroyed, which limits reach (verified from text). |
| Material Utility | 5 | Continuous trap with no monster body, so it provides no material value even when its effects are unused (verified from text). |
| Resilience & Flexibility | 50 | Continuous trap sits on the field across turns and its second effect works from the GY, giving two zones of use, though backrow removal can end it (inferred from text). |
| Deck-Building Efficiency | 65 | Not a garnet and runs at 1 to 3 copies, but it takes a backrow slot in a deck that already runs many Infinitrack support cards (observed copies, inferred slot cost). |
Calculation
Weight profile: 0.7 Removal/Negation + 0.3 Searcher/Tutor. Intrinsic ≈ 53, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live in every sampled Infinitrack-era deck, so its routes are practical
- Destroys any field card once per turn when the EARTH Machine trigger fires
- GY banish refuels a backrow Spin Turn or Outrigger Extension, adding card flow
- Low deckbuilding cost: one-to-three copies, no garnet
Weaknesses
- Trigger needs an EARTH Machine to be destroyed, so it is dead in non-EARTH Machine decks
- No combo evidence, so its board conversion is unmeasured
- Set trap with no searcher of its own, so access depends on the deck's support cards
- Adds little material or board presence beyond its one destruction
Counters / choke points
- Backrow removal or trap destruction ends the continuous effect
- Non-EARTH Machine boards never trigger the card
Best use
Backrow removal triggered by EARTH Machine losses, with a GY refuel. Decks: Infinitrack, Train, Machina.
Evidence & gaps
- Verified: Continuous trap; destroys one field card when a face-up EARTH Machine you control is destroyed (card text); Banish from GY to set Outrigger Extension or Spin Turn from Deck or GY (card text); Once per turn per effect (card text); Present in 64 of 64 sampled decks, 1.53 copies average (deck data)
- Observed: Infinitrack is the main home at 31.2% of decks; top partners appear in 62 to 94% of decks (deck data); Usage statistics show 100% inclusion in Gadgets at 3 copies (usage statistics)
- Inferred: Set-trap access rather than a searcher route; Conversion is limited to one destruction plus one backrow set without combo data; Card-neutral to mildly positive resource value
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies assumed as the legal maximum usage statistics cover only Gadgets, so cross-archetype inclusion is unknown






